Bullet/No Bullet

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The senior Capstone Project I helped work on that is a Shoot ’em Up/Melee game taking place on a train to save your kidnapped friend and the world.

  • Programmed the player to parry bullets.
  • Programmed the level to automatically scroll down.
  • Playtest the game.
  • Provide feedback on design choices
  • Create a working build.

Team Bullet Members

Alexander Metzger – Prog/Music & Sound/ Team Lead

Nicholas B. Garthright – Generalist

Jesse Sheeler – 3D Artist

Michael White – 3D Artist and Texturing

Jeremy Totten – 2D Artist/Design

Daniel Soberanis – Programmer

Connor Cook – 3D Artist and Animator

Clark Smiley – Programmer

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